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About Us!

Welcome to KineticPhysics

KineticPhysics is a retro Roblox platform inspired by its old aesthetic and with constant updates!

What is KineticPhysics made with?

KineticPhysics is a custom engine written in Visual Studio 2026. The version you see in Devlogs 1-3 is made in C# but we are moving onto a much more efficient and modern approach with C++ so Devlogs will take a while!

Can I help in KineticPhysics?

YES, just contact me in my dm's or create a ticket!

When will KineticPhysics release?

There's not an official date, but I predict somewhere around the 3rd of December for a full release. We will be releasing alpha and beta versions for testers tho.

Will it be cross platform?

The version shown in the devlogs is sadly not cross platform but the recent one me and my brother are working on WILL be cross platform and run better (hopefully)!

Why is it taking so long?

Because it's only me who is doing the engine (Y2K) and my brother is working on the Devlog version (domo) and it has been in development for like a month and a half, and with the release of the C++ version it will take longer (hopefully not)!

What's the currency?

Because Retro Roblox had 2 types of currency (Tix and Robux) we will ALSO have 2 types of currency which are:

  • KinetiX (They're like Robux)
  • Voxels (They're like Tix)

And yes you will get daily Voxels for logging in daily into the website!

Where should I go if I have questions?

Make a ticket or ping the admins (don't spam it tho).

Thank you for joining :D